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>The Art that inspired Prometheus

O'Bannon introduced Scott to the artwork of H. R. Giger; both of them felt that his painting Necronom IV was the type of representation they wanted for the film's antagonist and began asking the studio to hire him as a designer. 20th Century Fox initially believed Giger's work was too ghastly for audiences, but the Brandywine team were persistent and eventually won out.  "The first second that Ridley saw Giger's work, he knew that the biggest single design problem, maybe the biggest problem in the film, had been solved." Scott flew to meet Giger and recruited him to work on all aspects of the Alien and its environment including the surface of the planetoid, the derelict spacecraft, and all four forms of the Alien from the egg to the adult.

>A singular vision

"I resent films that are so shallow they rely entirely on their visual effects, and of course science fiction films are notorious for this. I've always felt that there's another way to do it: a lot of effort should be expended toward rendering the environment of the spaceship, or space travel, whatever the fantastic setting of your story should be–as convincingly as possible, but always in the background. That way the story and the characters emerge and they become more real."
–Ron Cobb on his designs for Alien.

 

>Gallery

Alien sketch>Original Alien Sketch by Giger

Landscape>Future cityscape

Nostromo concept>Alternate Alien sketch

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